BLAST R6 APL 2025

BLAST & UBISOFT

ADD A VIDEO — vimeo link or .mp4 (or just a thumbnail)

TASK

Rainbow Six's inaugural APAC League needed a broadcast partner to carry a full year of live competition, from online challengers through two arena LAN finals, all at global broadcast quality. After three years of Fortress consistently exceeding expectations on localised OCE/ANZ productions, BLAST handed over its biggest brief yet: launch the league.

THINKING

APAC is a patchwork of markets across North Asia, Asia, and Oceania, each with its own culture and audience. R6 fans across the region bring different languages, styles, and viewing habits, so a single generic feed would flatten the very diversity that makes the scene electric. The broadcast had to be as multi-dimensional as the region it served.

SOLUTION

A full multi-platform live production spanning primary streams, admin feeds, and community co-streams, anchored by two arena LAN events and delivered at global broadcast quality for the league's debut season. One production built to carry an entire region's competitive year, all the way to the spot it earns at the Six Invitational.

INSPIRED?